Killing a minion and summoning one yourself. +1/+2 Firelands Portal – Now that’s tempo.+1/+2 water elemental – The bane of the weapon classes, Water Elemental is hugely popular not just for its effect but also durable body: 3/6 for 4 mana is hard to kill in the mid-game (only Mage and Warrior have easy ways to remove it) and the card is core to minion-centric builds.Barnes – A new Karazhan legendary, Barnes is a popular choice in current Tempo Mages, as it can pull one of the many spell power minions or Flamewaker and create swings from there.Will often hit for 2 damage with Thalnos/Sorcerer and even more with Flamewaker. +1 Arcane Explosion – A tech card to counter minion-based decks such as Zoo and Midrange Shaman.Not very common in general, especially in aggressive metagames +1/+2 acolyte of pain – Two copies of Acolyte of Pain is extremely rare as the card is anything but tempo-oriented, but greedy lists sometimes go for this move.Most often included at the expense of Cult Sorcerer +1/+2 Loot Hoarder – Provides additional card draw.Great for battling control decks and not too shabby against aggro / fast midranges either, as 3 damage will kill everything in the early/early-mid game +1/+2 forgotten torch – A popular choice to add more fire to the deck.Most often used in value-heavy Tempo Mages +1/+2 babbling book – If you’ve watched the HCT World Championship, you will know why Pavel loves this card.In any case, it’s a strong addition and another source of spell power to enable those 4-damage arcane blasts +1/+2 cult sorcerer – This card used to be a staple in all Tempo Mage builds but some recent ones have chosen to omit it.Early on, they protect the swingy minions (Wyrm, Apprentice), while in the mid-game they are also a convenient activator for flamewaker +1/+2 Mirror Image – One or two copies of Mirror Image are often included in Tempo Mages.It determines whether the deck plays more burn-heavy (with Forgotten Torches, minion heavy (with water elementals and faceless summoners) or more value heavy (with cabalist's tome and emperor thaurissan). The nature and playstyle of the Tempo Mage is defined primarily by its mid curve. In each of the three sections below, focusing on the early, mid and late parts of the curve, we’ll focus on the most popular choices in descending order. The core is relatively cheap, featuring only one legendary in bloodmage thalnos and two epics in arcane blast. This leaves a lot of creative freedoms, allowing the deck to be tuned to fit certain metagames or personal preferences. Unlike Malygos Druid whose core was 26/30 cards, Tempo Mage’s is much smaller, down to 19. Its variations have evolved and although its early game still relies on tempo swings from cheap spells and synergistic minions like mana wyrm and sorcerer's apprentice, the mid and end parts of the curve often rely on value and card advantage or solid midrange minions. You chose the latter.Īlthough unanimously referred to as Tempo Mage, the deck in question does not always behave as traditional tempo. In the first episode, we talked about the king of Standard, Malygos Druid, and asked you which deck would you like to see next: Midrange Shaman, Zoo, or Tempo Mage. For instance, a single Earth Shock silences AND kills this card outright.Each issue of “The Core” features one of the many high-tier decks in the current Standard meta, teaching the foundations of the deck (the aforementioned “core”) and the different ways to complete it to 30 cards. You should be wary of silences, as they will leave you with a mere 1/1. You can also buff your friendly minion and have those stats copied by this card. An excellent combo with a well-buffed C'Thun. Copying a larger target such as a 7/7 or 8/8 would provide excellent value, as well as a very solid Taunt. Copying a 4/5 or better would provide better than average stats, compared to 4 mana Taunts such as Sen'jin Shieldmasta. This would fit well in a deck with large minions, giving a good chance of providing a high-stat target to copy. Because this minion's Battlecry directly copies the target minion's stats, rather than increasing its own stats to a matching level, there is no benefit from playing this card with Brann Bronzebeard.
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